5e Conditions Reference
Blinded
Can't see, fails any ability check that requires sight, attack rolls against have advantage, attack rolls have disadvantage.
Charmed
Can't attack charmer, charmer has advantage on social checks.
Deafened
Can't hear, fails any ability check that requires hearing.
Frightened
Disadvantage on ability checks and attack rolls while source of fear is in line of sight, can't willingly move closer.
Grappled
Speed becomes 0, ends if grappler is incapacitated or removed from reach.
Incapacitated
Can't take actions or reactions.
Invisible
Can't be seen, can attempt to hide, attacks have advantage, attacks against have disadvantage.
Paralyzed
Incapacitated, can't move or speak, fails STR/DEX saves, attacks have advantage, critical if within 5 ft.
Petrified
Transformed into stone, incapacitated, immune to poison/disease, resistant to all damage.
Poisoned
Disadvantage on attack rolls and ability checks.
Prone
Only movement is crawl, disadvantage on attacks, attacks against within 5 ft have advantage, others have disadvantage.
Restrained
Speed 0, attacks against have advantage, attacks have disadvantage, disadvantage on DEX saves.
Stunned
Incapacitated, can't move, can speak only falteringly, fails STR/DEX saves, attacks have advantage.
Unconscious
Incapacitated, can't move or speak, unaware, drops whatever holding, prone, fails STR/DEX saves, attacks have advantage, critical if within 5 ft.